TY - BOOK AU - Egan,Jill TI - How video game designers use math T2 - Math in the real world SN - 1604136030 AV - QA76.76.C672 E33 2010 U1 - 794.801/51 22 PY - 2010/// CY - New York PB - Chelsea Clubhouse KW - Computer animation KW - Mathematics KW - Juvenile literature KW - Computer games KW - Programming KW - Vocational guidance KW - Video games KW - Design KW - 3D design KW - sears KW - Computer software N1 - Includes bibliographical references (p. 31) and index; What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key; 6.1; Follett Library Resources; 3-6; 3-6; Follett Library Resources N2 - Looks at some of the many ways in which video game designers use math on a daily basis to customize settings, characters, and actions for the games they create ER -