000 01450pam a2200361 a 4500
001 32888
003 VKV
005 20241218234906.0
008 010301s2001||||maua|||||b||||001|0|eng||
010 _a 2001024165
020 _a0674006542 (alk. paper)
040 _aDLC
_cDLC
_dICrlF
042 _apcc
050 0 0 _aQH324.2
_b.G73 2001
082 0 0 _a570/.1/13
_221
100 1 _aGrand, Steve.
_931955
245 1 0 _aCreation :
_blife and how to make it /
_cSteve Grand.
260 _aCambridge, Mass. :
_bHarvard University Press,
_c2001.
300 _ax, 230 p. :
_bill ;
_c24 cm.
504 _aIncludes bibliographical references (p. [219]-220) and index.
510 0 _aChoice.
510 0 _aKirkus Review.
510 0 _aPublisher's Weekly.
520 _aSteve Grand discusses how the game he produced which allows people to create living beings complete with brains, genes, and hormonal systems that would live and grow on desktop computers has challenged common conceptions about artificial intelligence.
521 2 _aAdult
_bFollett Library Resources.
650 0 _aArtificial intelligence.
_911576
650 0 _aArtificial life.
_928844
650 0 _aBiological systems
_xComputer simulation.
_931956
650 7 _aArtificial intelligence.
_2sears.
_911576
650 7 _aBiology
_xComputer simulation.
_2sears.
_931957
852 _925,96USD
942 _2ddc
_cBK
999 _c17227
_d17227