000 | 02625pam a2200529 a 4500 | ||
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001 | 68049 | ||
003 | VKV | ||
005 | 20241219011552.0 | ||
008 | 090625s2010||||nyua|||c|b||||001|0|eng|| | ||
010 | _a 2009024173 | ||
020 | _a1604136030 | ||
020 | _a9781604136036 (lib. bdg.) | ||
035 | _a(IMchF)fol12653674 | ||
040 |
_aDLC _cDLC _dICrlF |
||
050 | 0 | 0 |
_aQA76.76.C672 _bE33 2010 |
082 | 0 | 0 |
_a794.801/51 _222 |
100 | 1 |
_aEgan, Jill. _975302 |
|
245 | 1 | 0 |
_aHow video game designers use math / _cby Jill Egan ; math curriculum consultant, Rhea A. Stewart. |
260 |
_aNew York : _bChelsea Clubhouse, _cc2010. |
||
300 |
_a32 p. : _bcol. ill. ; _c25 cm. |
||
490 | 1 | _aMath in the real world | |
504 | _aIncludes bibliographical references (p. 31) and index. | ||
505 | 0 | _aWhat is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key. | |
520 | _aLooks at some of the many ways in which video game designers use math on a daily basis to customize settings, characters, and actions for the games they create. | ||
521 | 0 |
_a6.1 _bFollett Library Resources |
|
521 | 2 | _a3-6 | |
521 | 2 |
_a3-6 _bFollett Library Resources |
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650 | 0 |
_aComputer animation _xMathematics _vJuvenile literature. _975303 |
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650 | 0 |
_aComputer games _xMathematics _vJuvenile literature. _975304 |
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650 | 0 |
_aComputer games _xProgramming _xVocational guidance _vJuvenile literature. _975305 |
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650 | 0 |
_aVideo games _xDesign _xVocational guidance _vJuvenile literature. _975306 |
|
650 | 0 |
_aVideo games _xMathematics _vJuvenile literature. _975307 |
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650 | 1 |
_aComputer animation _xMathematics. _975308 |
|
650 | 1 |
_aComputer games _xMathematics. _975309 |
|
650 | 1 |
_aComputer games _xProgramming _xVocational guidance. _975310 |
|
650 | 1 |
_aVideo games _xDesign _xVocational guidance. _975311 |
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650 | 1 |
_aVideo games _xMathematics. _975312 |
|
650 | 7 |
_a3D design _2sears _975313 |
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650 | 7 |
_aComputer animation _xMathematics. _2sears _975308 |
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650 | 7 |
_aComputer games _xComputer software _xVocational guidance. _2sears _975314 |
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650 | 7 |
_aComputer games _xMathematics. _2sears _975309 |
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650 | 7 |
_aVideo games _xDesign _xVocational guidance. _2sears _975311 |
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650 | 7 |
_aVideo games _xMathematics. _2sears _975312 |
|
830 | 0 |
_aMath in the real world. _975296 |
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942 |
_2ddc _cBK |
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999 |
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