How video game designers use math /
Egan, Jill.
How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart. - New York : Chelsea Clubhouse, c2010. - 32 p. : col. ill. ; 25 cm. - Math in the real world . - Math in the real world. .
Includes bibliographical references (p. 31) and index.
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
Looks at some of the many ways in which video game designers use math on a daily basis to customize settings, characters, and actions for the games they create.
6.1 Follett Library Resources 3-6 3-6 Follett Library Resources
1604136030 9781604136036 (lib. bdg.)
2009024173
Computer animation--Mathematics--Juvenile literature.
Computer games--Mathematics--Juvenile literature.
Computer games--Programming--Vocational guidance--Juvenile literature.
Video games--Design--Vocational guidance--Juvenile literature.
Video games--Mathematics--Juvenile literature.
Computer animation--Mathematics.
Computer games--Mathematics.
Computer games--Programming--Vocational guidance.
Video games--Design--Vocational guidance.
Video games--Mathematics.
3D design
Computer animation--Mathematics.
Computer games--Computer software--Vocational guidance.
Computer games--Mathematics.
Video games--Design--Vocational guidance.
Video games--Mathematics.
QA76.76.C672 / E33 2010
794.801/51
How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart. - New York : Chelsea Clubhouse, c2010. - 32 p. : col. ill. ; 25 cm. - Math in the real world . - Math in the real world. .
Includes bibliographical references (p. 31) and index.
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
Looks at some of the many ways in which video game designers use math on a daily basis to customize settings, characters, and actions for the games they create.
6.1 Follett Library Resources 3-6 3-6 Follett Library Resources
1604136030 9781604136036 (lib. bdg.)
2009024173
Computer animation--Mathematics--Juvenile literature.
Computer games--Mathematics--Juvenile literature.
Computer games--Programming--Vocational guidance--Juvenile literature.
Video games--Design--Vocational guidance--Juvenile literature.
Video games--Mathematics--Juvenile literature.
Computer animation--Mathematics.
Computer games--Mathematics.
Computer games--Programming--Vocational guidance.
Video games--Design--Vocational guidance.
Video games--Mathematics.
3D design
Computer animation--Mathematics.
Computer games--Computer software--Vocational guidance.
Computer games--Mathematics.
Video games--Design--Vocational guidance.
Video games--Mathematics.
QA76.76.C672 / E33 2010
794.801/51