How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart.
Material type:
- 1604136030
- 9781604136036 (lib. bdg.)
- Computer animation -- Mathematics -- Juvenile literature
- Computer games -- Mathematics -- Juvenile literature
- Computer games -- Programming -- Vocational guidance -- Juvenile literature
- Video games -- Design -- Vocational guidance -- Juvenile literature
- Video games -- Mathematics -- Juvenile literature
- Computer animation -- Mathematics
- Computer games -- Mathematics
- Computer games -- Programming -- Vocational guidance
- Video games -- Design -- Vocational guidance
- Video games -- Mathematics
- 3D design
- Computer animation -- Mathematics
- Computer games -- Computer software -- Vocational guidance
- Computer games -- Mathematics
- Video games -- Design -- Vocational guidance
- Video games -- Mathematics
- 794.801/51 22
- QA76.76.C672 E33 2010
Item type | Home library | Shelving location | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
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İlkokul Kütüphanesi / Primary School Library | Primary (PS) | E 794.801 EGA /I (Browse shelf(Opens below)) | Available | T 318283 |
Includes bibliographical references (p. 31) and index.
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
Looks at some of the many ways in which video game designers use math on a daily basis to customize settings, characters, and actions for the games they create.
6.1 Follett Library Resources
3-6
3-6 Follett Library Resources
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