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How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart.

By: Material type: TextTextSeries: Math in the real worldPublication details: New York : Chelsea Clubhouse, c2010.Description: 32 p. : col. ill. ; 25 cmISBN:
  • 1604136030
  • 9781604136036 (lib. bdg.)
Subject(s): DDC classification:
  • 794.801/51 22
LOC classification:
  • QA76.76.C672 E33 2010
Contents:
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
Summary: Looks at some of the many ways in which video game designers use math on a daily basis to customize settings, characters, and actions for the games they create.
Holdings
Item type Home library Shelving location Call number Status Date due Barcode
Book Book İlkokul Kütüphanesi / Primary School Library Primary (PS) E 794.801 EGA /I (Browse shelf(Opens below)) Available T 318283

Includes bibliographical references (p. 31) and index.

What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.

Looks at some of the many ways in which video game designers use math on a daily basis to customize settings, characters, and actions for the games they create.

6.1 Follett Library Resources

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3-6 Follett Library Resources

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